Modules§
Statics§
Traits§
Functions§
- Wrap⚠
- _finalize 🔒 ⚠
- _trace 🔒 ⚠
- active
Texture 🔒 ⚠ - attach
Shader 🔒 ⚠ - begin
Query 🔒 ⚠ - bind
Buffer 🔒 ⚠ - bind
Buffer 🔒 ⚠Base - bind
Buffer 🔒 ⚠Range - bind
Framebuffer 🔒 ⚠ - bind
Renderbuffer 🔒 ⚠ - bind
Sampler 🔒 ⚠ - bind
Texture 🔒 ⚠ - bind
Vertex 🔒 ⚠Array - blend
Color 🔒 ⚠ - blend
Equation 🔒 ⚠ - blend
Func 🔒 ⚠ - blit
Framebuffer 🔒 ⚠ - buffer
Data 🔒 ⚠ - buffer
SubData 🔒 ⚠ - clear 🔒 ⚠
- clear
Bufferfi 🔒 ⚠ - clear
Bufferfv 🔒 ⚠ - clear
Bufferiv 🔒 ⚠ - clear
Bufferuiv 🔒 ⚠ - clear
Color 🔒 ⚠ - clear
Depth 🔒 ⚠ - clear
Stencil 🔒 ⚠ - client
Wait 🔒 ⚠Sync - color
Mask 🔒 ⚠ - compile
Shader 🔒 ⚠ - copy
TexImage2D 🔒 ⚠ - create
Buffer 🔒 ⚠ - create
Program 🔒 ⚠ - create
Query 🔒 ⚠ - create
Sampler 🔒 ⚠ - create
Shader 🔒 ⚠ - create
Texture 🔒 ⚠ - cull
Face 🔒 ⚠ - delete
Buffer 🔒 ⚠ - delete
Program 🔒 ⚠ - delete
Query 🔒 ⚠ - delete
Sampler 🔒 ⚠ - delete
Shader 🔒 ⚠ - delete
Sync 🔒 ⚠ - delete
Texture 🔒 ⚠ - depth
Func 🔒 ⚠ - depth
Mask 🔒 ⚠ - depth
Range 🔒 ⚠ - detach
Shader 🔒 ⚠ - disable 🔒 ⚠
- draw
Arrays 🔒 ⚠ - draw
Buffers 🔒 ⚠ - draw
Elements 🔒 ⚠ - enable 🔒 ⚠
- endQuery 🔒 ⚠
- fence
Sync 🔒 ⚠ - finish 🔒 ⚠
- flush 🔒 ⚠
- front
Face 🔒 ⚠ - generate
Mipmap 🔒 ⚠ - getActive
Attrib 🔒 ⚠ - getActive
Uniform 🔒 ⚠ - getBuffer
SubData 🔒 ⚠ - getError 🔒 ⚠
- getExtension 🔒 ⚠
- getParameter 🔒 ⚠
- getQuery 🔒 ⚠
- getShader
Info 🔒 ⚠Log - getShader
Source 🔒 ⚠ - getSync
Parameter 🔒 ⚠ - getTex
Parameter 🔒 ⚠ - getUniform 🔒 ⚠
- getVertex
Attrib 🔒 ⚠ - get_
canvas 🔒 ⚠ - hint 🔒 ⚠
- isBuffer 🔒 ⚠
- isContext
Lost 🔒 ⚠ - isEnabled 🔒 ⚠
- isFramebuffer 🔒 ⚠
- isProgram 🔒 ⚠
- isQuery 🔒 ⚠
- isRenderbuffer 🔒 ⚠
- isSampler 🔒 ⚠
- isShader 🔒 ⚠
- isSync 🔒 ⚠
- isTexture 🔒 ⚠
- isVertex
Array 🔒 ⚠ - line
Width 🔒 ⚠ - link
Program 🔒 ⚠ - makeXR
Compatible 🔒 ⚠ - pixel
Storei 🔒 ⚠ - polygon
Offset 🔒 ⚠ - read
Buffer 🔒 ⚠ - read
Pixels 🔒 ⚠ - sample
Coverage 🔒 ⚠ - scissor 🔒 ⚠
- shader
Source 🔒 ⚠ - stencil
Func 🔒 ⚠ - stencil
Mask 🔒 ⚠ - stencil
Op 🔒 ⚠ - texImage2D 🔒 ⚠
- texParameterf 🔒 ⚠
- texParameteri 🔒 ⚠
- texStorage2D 🔒 ⚠
- texStorage3D 🔒 ⚠
- texSub
Image2D 🔒 ⚠ - uniform1f 🔒 ⚠
- uniform1fv 🔒 ⚠
- uniform1i 🔒 ⚠
- uniform1iv 🔒 ⚠
- uniform1ui 🔒 ⚠
- uniform1uiv 🔒 ⚠
- uniform2f 🔒 ⚠
- uniform2fv 🔒 ⚠
- uniform2i 🔒 ⚠
- uniform2iv 🔒 ⚠
- uniform2ui 🔒 ⚠
- uniform2uiv 🔒 ⚠
- uniform3f 🔒 ⚠
- uniform3fv 🔒 ⚠
- uniform3i 🔒 ⚠
- uniform3iv 🔒 ⚠
- uniform3ui 🔒 ⚠
- uniform3uiv 🔒 ⚠
- uniform4f 🔒 ⚠
- uniform4fv 🔒 ⚠
- uniform4i 🔒 ⚠
- uniform4iv 🔒 ⚠
- uniform4ui 🔒 ⚠
- uniform4uiv 🔒 ⚠
- uniform
Matrix2fv 🔒 ⚠ - uniform
Matrix3fv 🔒 ⚠ - uniform
Matrix4fv 🔒 ⚠ - useProgram 🔒 ⚠
- validate
Program 🔒 ⚠ - vertex
Attrib1f 🔒 ⚠ - vertex
Attrib1fv 🔒 ⚠ - vertex
Attrib2f 🔒 ⚠ - vertex
Attrib2fv 🔒 ⚠ - vertex
Attrib3f 🔒 ⚠ - vertex
Attrib3fv 🔒 ⚠ - vertex
Attrib4f 🔒 ⚠ - vertex
Attrib4fv 🔒 ⚠ - vertex
Attrib 🔒 ⚠I4i - vertex
Attrib 🔒 ⚠I4iv - vertex
Attrib 🔒 ⚠I4ui - viewport 🔒 ⚠
- wait
Sync 🔒 ⚠