pub(crate) trait HTMLBodyElementMethods<D: DomTypes> {
Show 42 methods // Required methods fn Text(&self) -> DOMString; fn SetText(&self, value: DOMString); fn BgColor(&self) -> DOMString; fn SetBgColor(&self, value: DOMString); fn Background(&self) -> DOMString; fn SetBackground(&self, value: DOMString, _can_gc: CanGc); fn GetOnafterprint(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnafterprint(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnbeforeprint(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnbeforeprint(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnbeforeunload( &self, ) -> Option<Rc<OnBeforeUnloadEventHandlerNonNull<D>>>; fn SetOnbeforeunload( &self, value: Option<Rc<OnBeforeUnloadEventHandlerNonNull<D>>>, ); fn GetOnhashchange(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnhashchange(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnlanguagechange(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnlanguagechange(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnmessage(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnmessage(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnmessageerror(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnmessageerror(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnoffline(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnoffline(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnonline(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnonline(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnpagehide(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnpagehide(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnpageshow(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnpageshow(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnpopstate(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnpopstate(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnrejectionhandled(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnrejectionhandled(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnstorage(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnstorage(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnunhandledrejection(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnunhandledrejection(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOnunload(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOnunload(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOngamepadconnected(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOngamepadconnected(&self, value: Option<Rc<EventHandlerNonNull<D>>>); fn GetOngamepaddisconnected(&self) -> Option<Rc<EventHandlerNonNull<D>>>; fn SetOngamepaddisconnected( &self, value: Option<Rc<EventHandlerNonNull<D>>>, );
}

Required Methods§

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fn Text(&self) -> DOMString

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fn SetText(&self, value: DOMString)

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fn BgColor(&self) -> DOMString

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fn SetBgColor(&self, value: DOMString)

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fn Background(&self) -> DOMString

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fn SetBackground(&self, value: DOMString, _can_gc: CanGc)

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fn GetOnafterprint(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnafterprint(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnbeforeprint(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnbeforeprint(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnbeforeunload(&self) -> Option<Rc<OnBeforeUnloadEventHandlerNonNull<D>>>

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fn SetOnbeforeunload( &self, value: Option<Rc<OnBeforeUnloadEventHandlerNonNull<D>>>, )

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fn GetOnhashchange(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnhashchange(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnlanguagechange(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnlanguagechange(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnmessage(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnmessage(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnmessageerror(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnmessageerror(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnoffline(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnoffline(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnonline(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnonline(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnpagehide(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnpagehide(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnpageshow(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnpageshow(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnpopstate(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnpopstate(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnrejectionhandled(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnrejectionhandled(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnstorage(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnstorage(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnunhandledrejection(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnunhandledrejection(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOnunload(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOnunload(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOngamepadconnected(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOngamepadconnected(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

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fn GetOngamepaddisconnected(&self) -> Option<Rc<EventHandlerNonNull<D>>>

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fn SetOngamepaddisconnected(&self, value: Option<Rc<EventHandlerNonNull<D>>>)

Implementors§