pub(crate) trait AudioNodeMethods<D: DomTypes> {
Show 18 methods // Required methods fn Connect( &self, destinationNode: &D::AudioNode, output: u32, input: u32, ) -> Fallible<DomRoot<D::AudioNode>>; fn Connect_( &self, destinationParam: &D::AudioParam, output: u32, ) -> Fallible<()>; fn Disconnect(&self) -> Fallible<()>; fn Disconnect_(&self, output: u32) -> Fallible<()>; fn Disconnect__(&self, destination: &D::AudioNode) -> Fallible<()>; fn Disconnect___( &self, destination: &D::AudioNode, output: u32, ) -> Fallible<()>; fn Disconnect____( &self, destination: &D::AudioNode, output: u32, input: u32, ) -> Fallible<()>; fn Disconnect_____(&self, destination: &D::AudioParam) -> Fallible<()>; fn Disconnect______( &self, destination: &D::AudioParam, output: u32, ) -> Fallible<()>; fn Context(&self) -> DomRoot<D::BaseAudioContext>; fn NumberOfInputs(&self) -> u32; fn NumberOfOutputs(&self) -> u32; fn ChannelCount(&self) -> u32; fn SetChannelCount(&self, value: u32) -> ErrorResult; fn ChannelCountMode(&self) -> ChannelCountMode; fn SetChannelCountMode(&self, value: ChannelCountMode) -> ErrorResult; fn ChannelInterpretation(&self) -> ChannelInterpretation; fn SetChannelInterpretation( &self, value: ChannelInterpretation, ) -> ErrorResult;
}

Required Methods§

Source

fn Connect( &self, destinationNode: &D::AudioNode, output: u32, input: u32, ) -> Fallible<DomRoot<D::AudioNode>>

Source

fn Connect_( &self, destinationParam: &D::AudioParam, output: u32, ) -> Fallible<()>

Source

fn Disconnect(&self) -> Fallible<()>

Source

fn Disconnect_(&self, output: u32) -> Fallible<()>

Source

fn Disconnect__(&self, destination: &D::AudioNode) -> Fallible<()>

Source

fn Disconnect___(&self, destination: &D::AudioNode, output: u32) -> Fallible<()>

Source

fn Disconnect____( &self, destination: &D::AudioNode, output: u32, input: u32, ) -> Fallible<()>

Source

fn Disconnect_____(&self, destination: &D::AudioParam) -> Fallible<()>

Source

fn Disconnect______( &self, destination: &D::AudioParam, output: u32, ) -> Fallible<()>

Source

fn Context(&self) -> DomRoot<D::BaseAudioContext>

Source

fn NumberOfInputs(&self) -> u32

Source

fn NumberOfOutputs(&self) -> u32

Source

fn ChannelCount(&self) -> u32

Source

fn SetChannelCount(&self, value: u32) -> ErrorResult

Source

fn ChannelCountMode(&self) -> ChannelCountMode

Source

fn SetChannelCountMode(&self, value: ChannelCountMode) -> ErrorResult

Source

fn ChannelInterpretation(&self) -> ChannelInterpretation

Source

fn SetChannelInterpretation(&self, value: ChannelInterpretation) -> ErrorResult

Implementors§