pub trait XRWebGLSubImageMethods<D>where
D: DomTypes,{
// Required methods
fn ColorTexture(&self) -> Root<Dom<<D as DomTypes>::WebGLTexture>>;
fn GetDepthStencilTexture(
&self,
) -> Option<Root<Dom<<D as DomTypes>::WebGLTexture>>>;
fn GetImageIndex(&self) -> Option<u32>;
fn TextureWidth(&self) -> u32;
fn TextureHeight(&self) -> u32;
}Required Methods§
fn ColorTexture(&self) -> Root<Dom<<D as DomTypes>::WebGLTexture>>
fn GetDepthStencilTexture( &self, ) -> Option<Root<Dom<<D as DomTypes>::WebGLTexture>>>
fn GetImageIndex(&self) -> Option<u32>
fn TextureWidth(&self) -> u32
fn TextureHeight(&self) -> u32
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".