pub trait XRRenderStateMethods<D>where
D: DomTypes,{
// Required methods
fn DepthNear(&self) -> Finite<f64>;
fn DepthFar(&self) -> Finite<f64>;
fn GetInlineVerticalFieldOfView(&self) -> Option<Finite<f64>>;
fn GetBaseLayer(&self) -> Option<Root<Dom<<D as DomTypes>::XRWebGLLayer>>>;
fn Layers(&self, cx: &mut JSContext, retval: MutableHandle<'_, Value>);
}Required Methods§
fn DepthNear(&self) -> Finite<f64>
fn DepthFar(&self) -> Finite<f64>
fn GetInlineVerticalFieldOfView(&self) -> Option<Finite<f64>>
fn GetBaseLayer(&self) -> Option<Root<Dom<<D as DomTypes>::XRWebGLLayer>>>
fn Layers(&self, cx: &mut JSContext, retval: MutableHandle<'_, Value>)
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".