pub(crate) type GPUVertexState = GPUVertexState<DomTypeHolder>;
Aliased Type§
struct GPUVertexState {
pub(crate) parent: GPUProgrammableStage<DomTypeHolder>,
pub(crate) buffers: Vec<GPUVertexBufferLayout>,
}
Fields§
§parent: GPUProgrammableStage<DomTypeHolder>
§buffers: Vec<GPUVertexBufferLayout>
Implementations
Source§impl<D: DomTypes> GPUVertexState<D>
impl<D: DomTypes> GPUVertexState<D>
pub(crate) fn new( cx: SafeJSContext, val: HandleValue<'_>, ) -> Result<ConversionResult<GPUVertexState<D>>, ()>
Source§impl<D: DomTypes> GPUVertexState<D>
impl<D: DomTypes> GPUVertexState<D>
pub(crate) unsafe fn to_jsobject( &self, cx: *mut JSContext, obj: MutableHandleObject<'_>, )
Trait Implementations
Source§impl<D: DomTypes> FromJSValConvertible for GPUVertexState<D>
impl<D: DomTypes> FromJSValConvertible for GPUVertexState<D>
Source§unsafe fn from_jsval(
cx: *mut JSContext,
value: HandleValue<'_>,
_option: (),
) -> Result<ConversionResult<GPUVertexState<D>>, ()>
unsafe fn from_jsval( cx: *mut JSContext, value: HandleValue<'_>, _option: (), ) -> Result<ConversionResult<GPUVertexState<D>>, ()>
Convert
val
to type Self
.
Optional configuration of type T
can be passed as the option
argument.
If it returns Err(())
, a JSAPI exception is pending.
If it returns Ok(Failure(reason))
, there is no pending JSAPI exception.