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GPUUncapturedErrorEventMethods

Trait GPUUncapturedErrorEventMethods 

Source
pub trait GPUUncapturedErrorEventMethods<D>
where D: DomTypes,
{ // Required methods fn Error(&self) -> Root<Dom<<D as DomTypes>::GPUError>>; fn IsTrusted(&self) -> bool; fn Constructor( cx: &mut JSContext, global: &<D as DomTypes>::GlobalScope, proto: Option<Handle<'_, *mut JSObject>>, type_: DOMString, gpuUncapturedErrorEventInitDict: &GPUUncapturedErrorEventInit<D>, ) -> Root<Dom<<D as DomTypes>::GPUUncapturedErrorEvent>>; }

Required Methods§

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fn Error(&self) -> Root<Dom<<D as DomTypes>::GPUError>>

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fn IsTrusted(&self) -> bool

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fn Constructor( cx: &mut JSContext, global: &<D as DomTypes>::GlobalScope, proto: Option<Handle<'_, *mut JSObject>>, type_: DOMString, gpuUncapturedErrorEventInitDict: &GPUUncapturedErrorEventInit<D>, ) -> Root<Dom<<D as DomTypes>::GPUUncapturedErrorEvent>>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementations on Foreign Types§

Source§

impl<D> GPUUncapturedErrorEventMethods<D> for GPUUncapturedErrorEvent<D>
where D: Equivalence, <D as DomTypes>::Event: DomEventTrait<D>,

Implementors§