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GPURenderBundleEncoderMethods

Trait GPURenderBundleEncoderMethods 

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pub trait GPURenderBundleEncoderMethods<D>
where D: DomTypes,
{
Show 14 methods // Required methods fn Finish( &self, cx: &mut JSContext, descriptor: &GPURenderBundleDescriptor, ) -> Root<Dom<<D as DomTypes>::GPURenderBundle>>; fn SetBindGroup( &self, index: u32, bindGroup: &<D as DomTypes>::GPUBindGroup, dynamicOffsets: Vec<u32>, ); fn PushDebugGroup(&self, groupLabel: USVString); fn PopDebugGroup(&self); fn InsertDebugMarker(&self, markerLabel: USVString); fn Label(&self) -> USVString; fn SetLabel(&self, value: USVString); fn SetPipeline(&self, pipeline: &<D as DomTypes>::GPURenderPipeline); fn SetIndexBuffer( &self, buffer: &<D as DomTypes>::GPUBuffer, indexFormat: GPUIndexFormat, offset: u64, size: u64, ); fn SetVertexBuffer( &self, slot: u32, buffer: &<D as DomTypes>::GPUBuffer, offset: u64, size: u64, ); fn Draw( &self, vertexCount: u32, instanceCount: u32, firstVertex: u32, firstInstance: u32, ); fn DrawIndexed( &self, indexCount: u32, instanceCount: u32, firstIndex: u32, baseVertex: i32, firstInstance: u32, ); fn DrawIndirect( &self, indirectBuffer: &<D as DomTypes>::GPUBuffer, indirectOffset: u64, ); fn DrawIndexedIndirect( &self, indirectBuffer: &<D as DomTypes>::GPUBuffer, indirectOffset: u64, );
}

Required Methods§

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fn Finish( &self, cx: &mut JSContext, descriptor: &GPURenderBundleDescriptor, ) -> Root<Dom<<D as DomTypes>::GPURenderBundle>>

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fn SetBindGroup( &self, index: u32, bindGroup: &<D as DomTypes>::GPUBindGroup, dynamicOffsets: Vec<u32>, )

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fn PushDebugGroup(&self, groupLabel: USVString)

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fn PopDebugGroup(&self)

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fn InsertDebugMarker(&self, markerLabel: USVString)

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fn Label(&self) -> USVString

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fn SetLabel(&self, value: USVString)

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fn SetPipeline(&self, pipeline: &<D as DomTypes>::GPURenderPipeline)

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fn SetIndexBuffer( &self, buffer: &<D as DomTypes>::GPUBuffer, indexFormat: GPUIndexFormat, offset: u64, size: u64, )

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fn SetVertexBuffer( &self, slot: u32, buffer: &<D as DomTypes>::GPUBuffer, offset: u64, size: u64, )

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fn Draw( &self, vertexCount: u32, instanceCount: u32, firstVertex: u32, firstInstance: u32, )

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fn DrawIndexed( &self, indexCount: u32, instanceCount: u32, firstIndex: u32, baseVertex: i32, firstInstance: u32, )

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fn DrawIndirect( &self, indirectBuffer: &<D as DomTypes>::GPUBuffer, indirectOffset: u64, )

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fn DrawIndexedIndirect( &self, indirectBuffer: &<D as DomTypes>::GPUBuffer, indirectOffset: u64, )

Implementors§