pub trait HTMLBodyElementMethods {
Show 42 methods // Required methods fn Text(&self) -> DOMString; fn SetText(&self, value: DOMString); fn BgColor(&self) -> DOMString; fn SetBgColor(&self, value: DOMString); fn Background(&self) -> DOMString; fn SetBackground(&self, value: DOMString); fn GetOnafterprint(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnafterprint(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnbeforeprint(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnbeforeprint(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnbeforeunload(&self) -> Option<Rc<OnBeforeUnloadEventHandlerNonNull>>; fn SetOnbeforeunload( &self, value: Option<Rc<OnBeforeUnloadEventHandlerNonNull>> ); fn GetOnhashchange(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnhashchange(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnlanguagechange(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnlanguagechange(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnmessage(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnmessage(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnmessageerror(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnmessageerror(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnoffline(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnoffline(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnonline(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnonline(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnpagehide(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnpagehide(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnpageshow(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnpageshow(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnpopstate(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnpopstate(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnrejectionhandled(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnrejectionhandled(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnstorage(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnstorage(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnunhandledrejection(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnunhandledrejection(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOnunload(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOnunload(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOngamepadconnected(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOngamepadconnected(&self, value: Option<Rc<EventHandlerNonNull>>); fn GetOngamepaddisconnected(&self) -> Option<Rc<EventHandlerNonNull>>; fn SetOngamepaddisconnected(&self, value: Option<Rc<EventHandlerNonNull>>);
}

Required Methods§

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fn Text(&self) -> DOMString

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fn SetText(&self, value: DOMString)

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fn BgColor(&self) -> DOMString

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fn SetBgColor(&self, value: DOMString)

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fn Background(&self) -> DOMString

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fn SetBackground(&self, value: DOMString)

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fn GetOnafterprint(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnafterprint(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnbeforeprint(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnbeforeprint(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnbeforeunload(&self) -> Option<Rc<OnBeforeUnloadEventHandlerNonNull>>

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fn SetOnbeforeunload( &self, value: Option<Rc<OnBeforeUnloadEventHandlerNonNull>> )

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fn GetOnhashchange(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnhashchange(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnlanguagechange(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnlanguagechange(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnmessage(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnmessage(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnmessageerror(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnmessageerror(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnoffline(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnoffline(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnonline(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnonline(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnpagehide(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnpagehide(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnpageshow(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnpageshow(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnpopstate(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnpopstate(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnrejectionhandled(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnrejectionhandled(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnstorage(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnstorage(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnunhandledrejection(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnunhandledrejection(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOnunload(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnunload(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOngamepadconnected(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOngamepadconnected(&self, value: Option<Rc<EventHandlerNonNull>>)

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fn GetOngamepaddisconnected(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOngamepaddisconnected(&self, value: Option<Rc<EventHandlerNonNull>>)

Implementors§