Trait HTMLBodyElementMethods
Source pub trait HTMLBodyElementMethods<D>{
Show 46 methods
// Required methods
fn Text(&self) -> DOMString;
fn SetText(&self, cx: &mut JSContext, value: DOMString);
fn BgColor(&self) -> DOMString;
fn SetBgColor(&self, cx: &mut JSContext, value: DOMString);
fn Background(&self) -> DOMString;
fn SetBackground(&self, cx: &mut JSContext, value: DOMString);
fn GetOnafterprint(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnafterprint(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnbeforeprint(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnbeforeprint(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnbeforeunload(
&self,
cx: &mut JSContext,
) -> Option<Rc<OnBeforeUnloadEventHandlerNonNull<D>>>;
fn SetOnbeforeunload(
&self,
cx: &mut JSContext,
value: Option<Rc<OnBeforeUnloadEventHandlerNonNull<D>>>,
);
fn GetOnhashchange(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnhashchange(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnlanguagechange(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnlanguagechange(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnmessage(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnmessage(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnmessageerror(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnmessageerror(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnoffline(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnoffline(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnonline(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnonline(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnpagehide(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnpagehide(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnpagereveal(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnpagereveal(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnpageshow(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnpageshow(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnpageswap(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnpageswap(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnpopstate(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnpopstate(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnrejectionhandled(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnrejectionhandled(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnstorage(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnstorage(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnunhandledrejection(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnunhandledrejection(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOnunload(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnunload(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOngamepadconnected(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOngamepadconnected(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
fn GetOngamepaddisconnected(
&self,
cx: &mut JSContext,
) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOngamepaddisconnected(
&self,
cx: &mut JSContext,
value: Option<Rc<EventHandlerNonNull<D>>>,
);
}