script::dom::bindings::codegen::Bindings::GamepadEventBinding

Type Alias GamepadEventInit

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pub(crate) type GamepadEventInit = GamepadEventInit<DomTypeHolder>;

Aliased Type§

struct GamepadEventInit {
    pub parent: EventInit,
    pub gamepad: Root<Dom<Gamepad>>,
}

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§parent: EventInit§gamepad: Root<Dom<Gamepad>>

Implementations

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impl<D> GamepadEventInit<D>
where D: DomTypes,

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impl<D> GamepadEventInit<D>
where D: DomTypes,

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pub unsafe fn to_jsobject( &self, cx: *mut JSContext, obj: MutableHandle<'_, *mut JSObject>, )

Trait Implementations

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impl<D> FromJSValConvertible for GamepadEventInit<D>
where D: DomTypes,

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type Config = ()

Optional configurable behaviour switch; use () for no configuration.
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unsafe fn from_jsval( cx: *mut JSContext, value: Handle<'_, Value>, _option: (), ) -> Result<ConversionResult<GamepadEventInit<D>>, ()>

Convert val to type Self. Optional configuration of type T can be passed as the option argument. If it returns Err(()), a JSAPI exception is pending. If it returns Ok(Failure(reason)), there is no pending JSAPI exception.
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impl<D> ToJSValConvertible for GamepadEventInit<D>
where D: DomTypes,

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unsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandle<'_, Value>)

Convert self to a JSVal. JSAPI failure causes a panic.
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impl<D> Traceable for GamepadEventInit<D>
where D: DomTypes + Traceable,

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unsafe fn trace(&self, tracer: *mut JSTracer)

Trace self.