pub(crate) type GamepadEventInit = GamepadEventInit<DomTypeHolder>;
Aliased Type§
struct GamepadEventInit {
pub parent: EventInit,
pub gamepad: Root<Dom<Gamepad>>,
}
Fields§
§parent: EventInit
§gamepad: Root<Dom<Gamepad>>
Implementations
Source§impl<D> GamepadEventInit<D>where
D: DomTypes,
impl<D> GamepadEventInit<D>where
D: DomTypes,
pub fn new( cx: JSContext, val: Handle<'_, Value>, ) -> Result<ConversionResult<GamepadEventInit<D>>, ()>
Source§impl<D> GamepadEventInit<D>where
D: DomTypes,
impl<D> GamepadEventInit<D>where
D: DomTypes,
pub unsafe fn to_jsobject( &self, cx: *mut JSContext, obj: MutableHandle<'_, *mut JSObject>, )
Trait Implementations
Source§impl<D> FromJSValConvertible for GamepadEventInit<D>where
D: DomTypes,
impl<D> FromJSValConvertible for GamepadEventInit<D>where
D: DomTypes,
Source§unsafe fn from_jsval(
cx: *mut JSContext,
value: Handle<'_, Value>,
_option: (),
) -> Result<ConversionResult<GamepadEventInit<D>>, ()>
unsafe fn from_jsval( cx: *mut JSContext, value: Handle<'_, Value>, _option: (), ) -> Result<ConversionResult<GamepadEventInit<D>>, ()>
Convert
val
to type Self
.
Optional configuration of type T
can be passed as the option
argument.
If it returns Err(())
, a JSAPI exception is pending.
If it returns Ok(Failure(reason))
, there is no pending JSAPI exception.