pub trait AudioNodeMethods<D: DomTypes> {
Show 18 methods // Required methods fn Connect( &self, destinationNode: &AudioNode, output: u32, input: u32, ) -> Result<Root<Dom<AudioNode>>, Error>; fn Connect_( &self, destinationParam: &AudioParam, output: u32, ) -> Result<(), Error>; fn Disconnect(&self) -> Result<(), Error>; fn Disconnect_(&self, output: u32) -> Result<(), Error>; fn Disconnect__(&self, destination: &AudioNode) -> Result<(), Error>; fn Disconnect___( &self, destination: &AudioNode, output: u32, ) -> Result<(), Error>; fn Disconnect____( &self, destination: &AudioNode, output: u32, input: u32, ) -> Result<(), Error>; fn Disconnect_____(&self, destination: &AudioParam) -> Result<(), Error>; fn Disconnect______( &self, destination: &AudioParam, output: u32, ) -> Result<(), Error>; fn Context(&self) -> Root<Dom<BaseAudioContext>>; fn NumberOfInputs(&self) -> u32; fn NumberOfOutputs(&self) -> u32; fn ChannelCount(&self) -> u32; fn SetChannelCount(&self, value: u32) -> Result<(), Error>; fn ChannelCountMode(&self) -> ChannelCountMode; fn SetChannelCountMode(&self, value: ChannelCountMode) -> Result<(), Error>; fn ChannelInterpretation(&self) -> ChannelInterpretation; fn SetChannelInterpretation( &self, value: ChannelInterpretation, ) -> Result<(), Error>;
}

Required Methods§

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fn Connect( &self, destinationNode: &AudioNode, output: u32, input: u32, ) -> Result<Root<Dom<AudioNode>>, Error>

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fn Connect_( &self, destinationParam: &AudioParam, output: u32, ) -> Result<(), Error>

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fn Disconnect(&self) -> Result<(), Error>

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fn Disconnect_(&self, output: u32) -> Result<(), Error>

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fn Disconnect__(&self, destination: &AudioNode) -> Result<(), Error>

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fn Disconnect___( &self, destination: &AudioNode, output: u32, ) -> Result<(), Error>

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fn Disconnect____( &self, destination: &AudioNode, output: u32, input: u32, ) -> Result<(), Error>

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fn Disconnect_____(&self, destination: &AudioParam) -> Result<(), Error>

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fn Disconnect______( &self, destination: &AudioParam, output: u32, ) -> Result<(), Error>

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fn Context(&self) -> Root<Dom<BaseAudioContext>>

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fn NumberOfInputs(&self) -> u32

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fn NumberOfOutputs(&self) -> u32

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fn ChannelCount(&self) -> u32

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fn SetChannelCount(&self, value: u32) -> Result<(), Error>

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fn ChannelCountMode(&self) -> ChannelCountMode

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fn SetChannelCountMode(&self, value: ChannelCountMode) -> Result<(), Error>

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fn ChannelInterpretation(&self) -> ChannelInterpretation

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fn SetChannelInterpretation( &self, value: ChannelInterpretation, ) -> Result<(), Error>

Implementors§