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AnimationMethods

Trait AnimationMethods 

Source
pub trait AnimationMethods<D>
where D: DomTypes,
{ // Required methods fn GetEffect(&self) -> Option<Root<Dom<<D as DomTypes>::AnimationEffect>>>; fn SetEffect(&self, value: Option<&<D as DomTypes>::AnimationEffect>); fn Constructor( cx: &mut JSContext, global: &<D as DomTypes>::Window, proto: Option<Handle<'_, *mut JSObject>>, effect: Option<&<D as DomTypes>::AnimationEffect>, ) -> Root<Dom<<D as DomTypes>::Animation>>; }

Required Methods§

Source

fn GetEffect(&self) -> Option<Root<Dom<<D as DomTypes>::AnimationEffect>>>

Source

fn SetEffect(&self, value: Option<&<D as DomTypes>::AnimationEffect>)

Source

fn Constructor( cx: &mut JSContext, global: &<D as DomTypes>::Window, proto: Option<Handle<'_, *mut JSObject>>, effect: Option<&<D as DomTypes>::AnimationEffect>, ) -> Root<Dom<<D as DomTypes>::Animation>>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§