pub trait AnimationMethods<D>where
D: DomTypes,{
// Required methods
fn GetEffect(&self) -> Option<Root<Dom<<D as DomTypes>::AnimationEffect>>>;
fn SetEffect(&self, value: Option<&<D as DomTypes>::AnimationEffect>);
fn Constructor(
cx: &mut JSContext,
global: &<D as DomTypes>::Window,
proto: Option<Handle<'_, *mut JSObject>>,
effect: Option<&<D as DomTypes>::AnimationEffect>,
) -> Root<Dom<<D as DomTypes>::Animation>>;
}Required Methods§
fn GetEffect(&self) -> Option<Root<Dom<<D as DomTypes>::AnimationEffect>>>
fn SetEffect(&self, value: Option<&<D as DomTypes>::AnimationEffect>)
fn Constructor( cx: &mut JSContext, global: &<D as DomTypes>::Window, proto: Option<Handle<'_, *mut JSObject>>, effect: Option<&<D as DomTypes>::AnimationEffect>, ) -> Root<Dom<<D as DomTypes>::Animation>>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.