Enum raqote::blitter::ShaderStorage

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pub enum ShaderStorage<'a, 'b> {
Show 16 variants None, Solid(SolidShader), ImagePadAlpha(ImagePadAlphaShader<'a, 'b>), ImageRepeatAlpha(ImageRepeatAlphaShader<'a, 'b>), TransformedNearestPadImageAlpha(TransformedNearestImageAlphaShader<'a, 'b, PadFetch>), TransformedNearestRepeatImageAlpha(TransformedNearestImageAlphaShader<'a, 'b, RepeatFetch>), TransformedPadImageAlpha(TransformedImageAlphaShader<'a, 'b, PadFetch>), TransformedRepeatImageAlpha(TransformedImageAlphaShader<'a, 'b, RepeatFetch>), TransformedPadImage(TransformedImageShader<'a, 'b, PadFetch>), TransformedRepeatImage(TransformedImageShader<'a, 'b, RepeatFetch>), TransformedNearestPadImage(TransformedNearestImageShader<'a, 'b, PadFetch>), TransformedNearestRepeatImage(TransformedNearestImageShader<'a, 'b, RepeatFetch>), RadialGradient(RadialGradientShader), TwoCircleRadialGradient(TwoCircleRadialGradientShader), LinearGradient(LinearGradientShader), SweepGradient(SweepGradientShader),
}

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None

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Solid(SolidShader)

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ImagePadAlpha(ImagePadAlphaShader<'a, 'b>)

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ImageRepeatAlpha(ImageRepeatAlphaShader<'a, 'b>)

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TransformedNearestPadImageAlpha(TransformedNearestImageAlphaShader<'a, 'b, PadFetch>)

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TransformedNearestRepeatImageAlpha(TransformedNearestImageAlphaShader<'a, 'b, RepeatFetch>)

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TransformedPadImageAlpha(TransformedImageAlphaShader<'a, 'b, PadFetch>)

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TransformedRepeatImageAlpha(TransformedImageAlphaShader<'a, 'b, RepeatFetch>)

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TransformedPadImage(TransformedImageShader<'a, 'b, PadFetch>)

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TransformedRepeatImage(TransformedImageShader<'a, 'b, RepeatFetch>)

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TransformedNearestPadImage(TransformedNearestImageShader<'a, 'b, PadFetch>)

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TransformedNearestRepeatImage(TransformedNearestImageShader<'a, 'b, RepeatFetch>)

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RadialGradient(RadialGradientShader)

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TwoCircleRadialGradient(TwoCircleRadialGradientShader)

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LinearGradient(LinearGradientShader)

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SweepGradient(SweepGradientShader)

Auto Trait Implementations§

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impl<'a, 'b> Freeze for ShaderStorage<'a, 'b>

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impl<'a, 'b> RefUnwindSafe for ShaderStorage<'a, 'b>

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impl<'a, 'b> Send for ShaderStorage<'a, 'b>

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impl<'a, 'b> Sync for ShaderStorage<'a, 'b>

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impl<'a, 'b> Unpin for ShaderStorage<'a, 'b>

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impl<'a, 'b> UnwindSafe for ShaderStorage<'a, 'b>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.