Struct raqote::blitter::ShaderMaskBlitter
source · pub struct ShaderMaskBlitter<'a> {
pub x: i32,
pub y: i32,
pub shader: &'a dyn Shader,
pub tmp: Vec<u32>,
pub dest: &'a mut [u32],
pub dest_stride: i32,
}
Fields§
§x: i32
§y: i32
§shader: &'a dyn Shader
§tmp: Vec<u32>
§dest: &'a mut [u32]
§dest_stride: i32
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for ShaderMaskBlitter<'a>
impl<'a> !RefUnwindSafe for ShaderMaskBlitter<'a>
impl<'a> !Send for ShaderMaskBlitter<'a>
impl<'a> !Sync for ShaderMaskBlitter<'a>
impl<'a> Unpin for ShaderMaskBlitter<'a>
impl<'a> !UnwindSafe for ShaderMaskBlitter<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more