Struct raqote::blitter::ShaderClipBlendMaskBlitter

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pub struct ShaderClipBlendMaskBlitter<'a> {
    pub x: i32,
    pub y: i32,
    pub shader: &'a dyn Shader,
    pub tmp: Vec<u32>,
    pub dest: &'a mut [u32],
    pub dest_stride: i32,
    pub clip: &'a [u8],
    pub clip_stride: i32,
    pub blend_fn: fn(_: &[u32], _: &[u8], _: &[u8], _: &mut [u32]),
}

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§x: i32§y: i32§shader: &'a dyn Shader§tmp: Vec<u32>§dest: &'a mut [u32]§dest_stride: i32§clip: &'a [u8]§clip_stride: i32§blend_fn: fn(_: &[u32], _: &[u8], _: &[u8], _: &mut [u32])

Trait Implementations§

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impl<'a> Blitter for ShaderClipBlendMaskBlitter<'a>

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fn blit_span(&mut self, y: i32, x1: i32, x2: i32, mask: &[u8])

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