Struct ImageAnimationState

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pub struct ImageAnimationState {
    pub image: Arc<RasterImage>,
    pub active_frame: usize,
    pub(crate) frame_start_time: f64,
}

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§image: Arc<RasterImage>§active_frame: usize§frame_start_time: f64

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impl ImageAnimationState

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pub fn new(image: Arc<RasterImage>, last_update_time: f64) -> Self

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pub fn image_key(&self) -> Option<ImageKey>

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pub fn duration_to_next_frame(&self, now: f64) -> Duration

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pub fn update_frame_for_animation_timeline_value(&mut self, now: f64) -> bool

check whether image active frame need to be updated given current time, return true if there are image that need to be updated. false otherwise.

Trait Implementations§

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impl Clone for ImageAnimationState

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fn clone(&self) -> ImageAnimationState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ImageAnimationState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl MallocSizeOf for ImageAnimationState

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.

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