Structs§
- Connected
Gamepads Iterator - Iterator over all connected gamepads.
- Gamepad
- Represents handle to game controller.
- Gamepad
Data 🔒 - Gamepad
Id - Gamepad ID.
- Gilrs
- Main object responsible of managing gamepads.
- Gilrs
Builder - Allow to create
Gilrswith customized behaviour.
Enums§
- Error
- Error type which can be returned when creating
Gilrs. - Mapping
Source - Source of gamepad mappings.
- Power
Info - State of device’s power supply.
Constants§
Functions§
- axis_
value 🔒 - btn_
value 🔒