Struct gilrs::Mapping

source ·
pub struct Mapping {
    buttons: VecMap<EvCode>,
    axes: VecMap<EvCode>,
}
Expand description

Stores data used to map gamepad buttons and axes.

After you add all mappings, use Gamepad::set_mapping(…) to change mapping of existing gamepad.

See examples/mapping.rs for more detailed example.

Fields§

§buttons: VecMap<EvCode>§axes: VecMap<EvCode>

Implementations§

source§

impl MappingData

source

pub fn new() -> Self

Creates new Mapping.

source

pub fn button(&self, idx: Button) -> Option<Code>

Returns EvCode associated with button index.

source

pub fn axis(&self, idx: Axis) -> Option<Code>

Returns EvCode associated with axis index.

source

pub fn insert_btn(&mut self, from: Code, to: Button) -> Option<Code>

Inserts new button mapping.

source

pub fn insert_axis(&mut self, from: Code, to: Axis) -> Option<Code>

Inserts new axis mapping.

source

pub fn remove_button(&mut self, idx: Button) -> Option<Code>

Removes button and returns associated NativEvCode.

source

pub fn remove_axis(&mut self, idx: Axis) -> Option<Code>

Removes axis and returns associated NativEvCode.

Trait Implementations§

source§

impl Clone for MappingData

source§

fn clone(&self) -> MappingData

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for MappingData

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for MappingData

source§

fn default() -> MappingData

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.