Enum gilrs::ev::Axis

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#[repr(u16)]
pub enum Axis { LeftStickX = 1, LeftStickY = 2, LeftZ = 3, RightStickX = 4, RightStickY = 5, RightZ = 6, DPadX = 7, DPadY = 8, Unknown = 0, }
Expand description

Gamepad’s elements which state can be represented by value from -1.0 to 1.0.

Controller layout

Variants§

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LeftStickX = 1

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LeftStickY = 2

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LeftZ = 3

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RightStickX = 4

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RightStickY = 5

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RightZ = 6

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DPadX = 7

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DPadY = 8

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Unknown = 0

Implementations§

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impl Axis

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pub fn is_stick(self) -> bool

Returns true if axis is LeftStickX, LeftStickY, RightStickX or RightStickY.

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pub fn second_axis(self) -> Option<Self>

Returns the other axis from same element of gamepad, if any.

inputoutput
LeftStickXSome(LeftStickY)
LeftStickYSome(LeftStickX)
RightStickXSome(RightStickY)
RightStickYSome(RightStickX)
DpadXSome(DpadY)
DpadYSome(DpadX)
None

Trait Implementations§

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impl Clone for Axis

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fn clone(&self) -> Axis

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Axis

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for Axis

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Axis

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fn eq(&self, other: &Axis) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Axis

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impl Eq for Axis

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impl StructuralPartialEq for Axis

Auto Trait Implementations§

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impl Freeze for Axis

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impl RefUnwindSafe for Axis

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impl Send for Axis

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impl Sync for Axis

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impl Unpin for Axis

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impl UnwindSafe for Axis

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.