pub(crate) enum Message {
Show 14 variants
Create {
id: usize,
effect: Box<EffectSource>,
},
HandleCloned {
id: usize,
},
HandleDropped {
id: usize,
},
Play {
id: usize,
},
Stop {
id: usize,
},
Open {
id: usize,
device: FfDevice,
},
Close {
id: usize,
},
SetListenerPosition {
id: usize,
position: [f32; 3],
},
SetGamepads {
id: usize,
gamepads: VecMap<()>,
},
AddGamepad {
id: usize,
gamepad_id: GamepadId,
},
SetRepeat {
id: usize,
repeat: Repeat,
},
SetDistanceModel {
id: usize,
model: DistanceModel,
},
SetPosition {
id: usize,
position: [f32; 3],
},
SetGain {
id: usize,
gain: f32,
},
}
Variants§
Create
HandleCloned
HandleDropped
Play
Stop
Open
Close
SetListenerPosition
SetGamepads
AddGamepad
SetRepeat
SetDistanceModel
SetPosition
SetGain
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Message
impl RefUnwindSafe for Message
impl Send for Message
impl Sync for Message
impl Unpin for Message
impl UnwindSafe for Message
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more