# Struct euclid::angle::Angle

``````pub struct Angle<T> {
}``````
Expand description

## Fields§

§`radians: T`

## Implementations§

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### impl<T> Angle<T>where T: Rem<Output = T> + Sub<Output = T> + Add<Output = T> + Zero + FloatConst + PartialOrd + Copy,

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#### pub fn positive(&self) -> Self

Returns this angle in the [0..2*PI[ range.

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#### pub fn signed(&self) -> Self

Returns this angle in the ]-PI..PI] range.

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### impl<T> Angle<T>where T: Rem<Output = T> + Mul<Output = T> + Sub<Output = T> + Add<Output = T> + One + FloatConst + Copy,

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#### pub fn angle_to(&self, to: Self) -> Self

Returns the shortest signed angle between two angles.

Takes wrapping and signs into account.

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#### pub fn lerp(&self, other: Self, t: T) -> Self

Linear interpolation between two angles, using the shortest path.

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### impl<T> Angle<T>where T: Float,

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#### pub fn is_finite(self) -> bool

Returns true if the angle is a finite number.

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### impl<T> Angle<T>where T: Real,

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#### pub fn sin_cos(self) -> (T, T)

Returns (sin(self), cos(self)).

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### impl<T> Angle<T>where T: NumCast + Copy,

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#### pub fn cast<NewT: NumCast>(&self) -> Angle<NewT>

Cast from one numeric representation to another.

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#### pub fn try_cast<NewT: NumCast>(&self) -> Option<Angle<NewT>>

Fallible cast from one numeric representation to another.

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#### pub fn to_f32(&self) -> Angle<f32>

Cast angle to `f32`.

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#### pub fn to_f64(&self) -> Angle<f64>

Cast angle `f64`.

## Trait Implementations§

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#### type Output = Angle<T>

The resulting type after applying the `+` operator.
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#### fn add(self, other: &Self) -> Self

Performs the `+` operation. Read more
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#### type Output = Angle<T>

The resulting type after applying the `+` operator.
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#### fn add(self, other: Self) -> Self

Performs the `+` operation. Read more
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#### fn add_assign(&mut self, other: Angle<T>)

Performs the `+=` operation. Read more
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### impl<T: ApproxEq<T>> ApproxEq<T> for Angle<T>

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#### fn approx_epsilon() -> T

Default epsilon value
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#### fn approx_eq_eps(&self, other: &Angle<T>, approx_epsilon: &T) -> bool

Returns `true` is this object is approximately equal to the other one, using a provided epsilon value.
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#### fn approx_eq(&self, other: &Self) -> bool

Returns `true` is this object is approximately equal to the other one, using the `approx_epsilon()` epsilon value.
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### impl<T: Clone> Clone for Angle<T>

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#### fn clone(&self) -> Angle<T>

Returns a copy of the value. Read more
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#### fn clone_from(&mut self, source: &Self)

Performs copy-assignment from `source`. Read more
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### impl<T: Debug> Debug for Angle<T>

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#### fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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### impl<T: Default> Default for Angle<T>

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#### fn default() -> Angle<T>

Returns the “default value” for a type. Read more
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### impl<'de, T> Deserialize<'de> for Angle<T>where T: Deserialize<'de>,

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#### fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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### impl<T: Div<T, Output = T>> Div<T> for Angle<T>

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#### type Output = Angle<T>

The resulting type after applying the `/` operator.
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#### fn div(self, factor: T) -> Angle<T>

Performs the `/` operation. Read more
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### impl<T: Div<T, Output = T>> Div for Angle<T>

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#### type Output = T

The resulting type after applying the `/` operator.
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#### fn div(self, other: Angle<T>) -> T

Performs the `/` operation. Read more
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### impl<T: DivAssign<T>> DivAssign<T> for Angle<T>

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#### fn div_assign(&mut self, factor: T)

Performs the `/=` operation. Read more
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### impl<T: Hash> Hash for Angle<T>

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#### fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given `Hasher`. Read more
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#### fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given `Hasher`. Read more
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### impl<T: Mul<T, Output = T>> Mul<T> for Angle<T>

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#### type Output = Angle<T>

The resulting type after applying the `*` operator.
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#### fn mul(self, factor: T) -> Angle<T>

Performs the `*` operation. Read more
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### impl<T: MulAssign<T>> MulAssign<T> for Angle<T>

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#### fn mul_assign(&mut self, factor: T)

Performs the `*=` operation. Read more
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### impl<T: Neg<Output = T>> Neg for Angle<T>

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#### type Output = Angle<T>

The resulting type after applying the `-` operator.
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#### fn neg(self) -> Self

Performs the unary `-` operation. Read more
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### impl<T: PartialEq> PartialEq for Angle<T>

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#### fn eq(&self, other: &Angle<T>) -> bool

This method tests for `self` and `other` values to be equal, and is used by `==`.
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#### fn ne(&self, other: &Rhs) -> bool

This method tests for `!=`. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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### impl<T: PartialOrd> PartialOrd for Angle<T>

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#### fn partial_cmp(&self, other: &Angle<T>) -> Option<Ordering>

This method returns an ordering between `self` and `other` values if one exists. Read more
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#### fn lt(&self, other: &Rhs) -> bool

This method tests less than (for `self` and `other`) and is used by the `<` operator. Read more
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#### fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for `self` and `other`) and is used by the `<=` operator. Read more
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#### fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for `self` and `other`) and is used by the `>` operator. Read more
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#### fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for `self` and `other`) and is used by the `>=` operator. Read more
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### impl<T> Serialize for Angle<T>where T: Serialize,

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#### fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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### impl<T: Sub<T, Output = T>> Sub for Angle<T>

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#### type Output = Angle<T>

The resulting type after applying the `-` operator.
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#### fn sub(self, other: Angle<T>) -> <Self as Sub>::Output

Performs the `-` operation. Read more
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### impl<T: SubAssign<T>> SubAssign for Angle<T>

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#### fn sub_assign(&mut self, other: Angle<T>)

Performs the `-=` operation. Read more
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### impl<'a, T: 'a + Add + Copy + Zero> Sum<&'a Angle<T>> for Angle<T>

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#### fn sum<I: Iterator<Item = &'a Self>>(iter: I) -> Self

Method which takes an iterator and generates `Self` from the elements by “summing up” the items.
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### impl<T: Add + Zero> Sum for Angle<T>

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#### fn sum<I: Iterator<Item = Self>>(iter: I) -> Self

Method which takes an iterator and generates `Self` from the elements by “summing up” the items.
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## Blanket Implementations§

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### impl<T> Any for Twhere T: 'static + ?Sized,

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#### fn type_id(&self) -> TypeId

Gets the `TypeId` of `self`. Read more
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### impl<T> Borrow<T> for Twhere T: ?Sized,

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#### fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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### impl<T> BorrowMut<T> for Twhere T: ?Sized,

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#### fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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### impl<T> From<T> for T

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#### fn from(t: T) -> T

Returns the argument unchanged.

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### impl<T, U> Into<U> for Twhere U: From<T>,

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#### fn into(self) -> U

Calls `U::from(self)`.

That is, this conversion is whatever the implementation of `From<T> for U` chooses to do.

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### impl<T> ToOwned for Twhere T: Clone,

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#### type Owned = T

The resulting type after obtaining ownership.
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#### fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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#### fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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### impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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#### type Error = Infallible

The type returned in the event of a conversion error.
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#### fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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### impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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#### type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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#### fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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