Struct epaint::shape::ViewportInPixels

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pub struct ViewportInPixels {
    pub left_px: i32,
    pub top_px: i32,
    pub from_bottom_px: i32,
    pub width_px: i32,
    pub height_px: i32,
}
Expand description

Size of the viewport in whole, physical pixels.

Fields§

§left_px: i32

Physical pixel offset for left side of the viewport.

§top_px: i32

Physical pixel offset for top side of the viewport.

§from_bottom_px: i32

Physical pixel offset for bottom side of the viewport.

This is what glViewport, glScissor etc expects for the y axis.

§width_px: i32

Viewport width in physical pixels.

§height_px: i32

Viewport height in physical pixels.

Implementations§

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impl ViewportInPixels

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fn from_points( rect: &Rect, pixels_per_point: f32, screen_size_px: [u32; 2], ) -> Self

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