Struct egui::context::ContextImpl

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struct ContextImpl {
Show 13 fields fonts: Option<Fonts>, memory: Memory, animation_manager: AnimationManager, tex_manager: WrappedTextureManager, os: OperatingSystem, input: InputState, frame_state: FrameState, graphics: GraphicLayers, output: PlatformOutput, paint_stats: PaintStats, repaint: Repaint, layer_rects_this_frame: HashMap<LayerId, Vec<(Id, Rect)>>, layer_rects_prev_frame: HashMap<LayerId, Vec<(Id, Rect)>>,
}

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§fonts: Option<Fonts>

None until the start of the first frame.

§memory: Memory§animation_manager: AnimationManager§tex_manager: WrappedTextureManager§os: OperatingSystem§input: InputState§frame_state: FrameState

State that is collected during a frame and then cleared

§graphics: GraphicLayers§output: PlatformOutput§paint_stats: PaintStats§repaint: Repaint§layer_rects_this_frame: HashMap<LayerId, Vec<(Id, Rect)>>

Written to during the frame.

§layer_rects_prev_frame: HashMap<LayerId, Vec<(Id, Rect)>>

Read

Implementations§

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impl ContextImpl

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fn begin_frame_mut(&mut self, new_raw_input: RawInput)

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fn update_fonts_mut(&mut self)

Load fonts unless already loaded.

Trait Implementations§

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impl Default for ContextImpl

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fn default() -> ContextImpl

Returns the “default value” for a type. Read more

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type Error = Infallible

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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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