Struct egui::containers::panel::CentralPanel

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pub struct CentralPanel {
    frame: Option<Frame>,
}
Expand description

A panel that covers the remainder of the screen, i.e. whatever area is left after adding other panels.

The order in which you add panels matter! The first panel you add will always be the outermost, and the last you add will always be the innermost.

CentralPanel must be added after all other panels!

NOTE: Any Windows and Areas will cover the top-level CentralPanel.

See the module level docs for more details.

egui::TopBottomPanel::top("my_panel").show(ctx, |ui| {
   ui.label("Hello World! From `TopBottomPanel`, that must be before `CentralPanel`!");
});
egui::CentralPanel::default().show(ctx, |ui| {
   ui.label("Hello World!");
});

Fields§

§frame: Option<Frame>

Implementations§

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impl CentralPanel

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pub fn frame(self, frame: Frame) -> Self

Change the background color, margins, etc.

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impl CentralPanel

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pub fn show_inside<R>( self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R, ) -> InnerResponse<R>

Show the panel inside a Ui.

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fn show_inside_dyn<'c, R>( self, ui: &mut Ui, add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>, ) -> InnerResponse<R>

Show the panel inside a Ui.

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pub fn show<R>( self, ctx: &Context, add_contents: impl FnOnce(&mut Ui) -> R, ) -> InnerResponse<R>

Show the panel at the top level.

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fn show_dyn<'c, R>( self, ctx: &Context, add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>, ) -> InnerResponse<R>

Show the panel at the top level.

Trait Implementations§

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impl Default for CentralPanel

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fn default() -> CentralPanel

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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where T: 'static + ?Sized,

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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