pub struct PreferenceActor {
name: String,
}
Fields§
§name: String
Implementations§
Source§impl PreferenceActor
impl PreferenceActor
fn handle_missing_preference( &self, request: ClientRequest<'_, '_>, msg_type: &str, ) -> Result<(), ActorError>
fn write_bool( &self, request: ClientRequest<'_, '_>, pref_value: bool, ) -> Result<(), ActorError>
fn write_char( &self, request: ClientRequest<'_, '_>, pref_value: String, ) -> Result<(), ActorError>
fn write_int( &self, request: ClientRequest<'_, '_>, pref_value: i64, ) -> Result<(), ActorError>
fn write_float( &self, request: ClientRequest<'_, '_>, pref_value: f64, ) -> Result<(), ActorError>
Trait Implementations§
Source§impl Actor for PreferenceActor
impl Actor for PreferenceActor
Auto Trait Implementations§
impl Freeze for PreferenceActor
impl RefUnwindSafe for PreferenceActor
impl Send for PreferenceActor
impl Sync for PreferenceActor
impl Unpin for PreferenceActor
impl UnwindSafe for PreferenceActor
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