Struct devtools::actors::inspector::walker::WalkerActor

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pub struct WalkerActor {
    pub name: String,
    pub script_chan: IpcSender<DevtoolScriptControlMsg>,
    pub pipeline: PipelineId,
    pub root_node: NodeActorMsg,
    pub mutations: RefCell<Vec<(AttrModification, String)>>,
}

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§name: String§script_chan: IpcSender<DevtoolScriptControlMsg>§pipeline: PipelineId§root_node: NodeActorMsg§mutations: RefCell<Vec<(AttrModification, String)>>

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impl WalkerActor

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pub(crate) fn new_mutations( &self, stream: &mut TcpStream, target: &str, modifications: &[AttrModification], )

Trait Implementations§

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impl Actor for WalkerActor

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fn handle_message( &self, registry: &ActorRegistry, msg_type: &str, msg: &Map<String, Value>, stream: &mut TcpStream, _id: StreamId, ) -> Result<ActorMessageStatus, ()>

The walker actor can handle the following messages:

  • children: Returns a list of children nodes of the specified node

  • clearPseudoClassLocks: Placeholder

  • documentElement: Returns the base document element node

  • getLayoutInspector: Returns the Layout inspector actor, placeholder

  • getMutations: Returns the list of attribute changes since it was last called

  • getOffsetParent: Placeholder

  • querySelector: Recursively looks for the specified selector in the tree, reutrning the node and its ascendents

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fn name(&self) -> String

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fn cleanup(&self, _id: StreamId)

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