pub struct WebGLExternalImages {
webgl_threads: WebGLThreads,
rendering_context: Rc<dyn RenderingContext>,
swap_chains: SwapChains<WebGLContextId, Device>,
busy_webgl_context_map: WebGLContextBusyMap,
locked_front_buffers: FxHashMap<WebGLContextId, SurfaceTexture>,
}Expand description
Bridge between the webrender::ExternalImage callbacks and the WebGLThreads.
Fields§
§webgl_threads: WebGLThreads§rendering_context: Rc<dyn RenderingContext>§swap_chains: SwapChains<WebGLContextId, Device>§busy_webgl_context_map: WebGLContextBusyMap§locked_front_buffers: FxHashMap<WebGLContextId, SurfaceTexture>Implementations§
Source§impl WebGLExternalImages
impl WebGLExternalImages
pub fn new( webgl_threads: WebGLThreads, rendering_context: Rc<dyn RenderingContext>, swap_chains: SwapChains<WebGLContextId, Device>, busy_webgl_context_map: WebGLContextBusyMap, ) -> Self
fn lock_swap_chain(&mut self, id: WebGLContextId) -> Option<(u32, Size2D<i32>)>
fn unlock_swap_chain(&mut self, id: WebGLContextId) -> Option<()>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for WebGLExternalImages
impl !RefUnwindSafe for WebGLExternalImages
impl !Send for WebGLExternalImages
impl !Sync for WebGLExternalImages
impl Unpin for WebGLExternalImages
impl !UnwindSafe for WebGLExternalImages
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