Struct VelloCPUDrawTarget

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pub(crate) struct VelloCPUDrawTarget {
    ctx: RenderContext,
    pixmap: Pixmap,
    clips: Vec<Path>,
    state: State,
}

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§ctx: RenderContext

Because this is stateful context caller cannot assume anything about transform, paint, stroke, so it should provide it’s own used by each command but it can assume paint_transform to be identity and fill rule to be peniko::Fill::NonZero

This is because paint_transform is rarely set, so it’s cheaper to always reset it after use.

§pixmap: Pixmap§clips: Vec<Path>§state: State

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impl VelloCPUDrawTarget

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fn with_composition( &mut self, composition_operation: CompositionOrBlending, f: impl FnOnce(&mut Self), )

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fn ignore_clips(&mut self, f: impl FnOnce(&mut Self))

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fn ensure_drawing(&mut self)

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fn pixmap(&mut self) -> &[u8]

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fn size(&self) -> Size2D<u32>

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fn is_viewport_cleared( &mut self, rect: &Rect<f32>, transform: Transform2D<f64>, ) -> bool

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impl GenericDrawTarget for VelloCPUDrawTarget

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type SourceSurface = Arc<Pixmap>

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fn new(size: Size2D<u32>) -> Self

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fn clear_rect(&mut self, rect: &Rect<f32>, transform: Transform2D<f64>)

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fn copy_surface( &mut self, surface: Self::SourceSurface, source: Rect<i32>, destination: Point2D<i32>, )

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fn create_similar_draw_target(&self, size: &Size2D<i32>) -> Self

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fn draw_surface( &mut self, surface: Self::SourceSurface, dest: Rect<f64>, source: Rect<f64>, filter: Filter, composition_options: CompositionOptions, transform: Transform2D<f64>, )

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fn draw_surface_with_shadow( &self, _surface: Self::SourceSurface, _dest: &Point2D<f32>, _shadow_options: ShadowOptions, _composition_options: CompositionOptions, )

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fn fill( &mut self, path: &Path, fill_rule: FillRule, style: FillOrStrokeStyle, composition_options: CompositionOptions, transform: Transform2D<f64>, )

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fn fill_text( &mut self, text_runs: Vec<TextRun>, style: FillOrStrokeStyle, composition_options: CompositionOptions, transform: Transform2D<f64>, )

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fn fill_rect( &mut self, rect: &Rect<f32>, style: FillOrStrokeStyle, composition_options: CompositionOptions, transform: Transform2D<f64>, )

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fn get_size(&self) -> Size2D<i32>

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fn pop_clip(&mut self)

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fn push_clip( &mut self, path: &Path, fill_rule: FillRule, transform: Transform2D<f64>, )

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fn push_clip_rect(&mut self, rect: &Rect<i32>)

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fn stroke( &mut self, path: &Path, style: FillOrStrokeStyle, line_options: LineOptions, composition_options: CompositionOptions, transform: Transform2D<f64>, )

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fn stroke_rect( &mut self, rect: &Rect<f32>, style: FillOrStrokeStyle, line_options: LineOptions, composition_options: CompositionOptions, transform: Transform2D<f64>, )

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fn image_descriptor_and_serializable_data( &mut self, ) -> (ImageDescriptor, SerializableImageData)

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fn snapshot(&mut self) -> Snapshot

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fn surface(&mut self) -> Self::SourceSurface

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fn create_source_surface_from_data( &self, data: Snapshot, ) -> Option<Self::SourceSurface>

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