enum State {
Drawing,
Rendered,
}
Variants§
Drawing
Scene is drawing. It will be consumed when rendered.
Rendered
Scene is already rendered
Before next draw we need to put current rendering
in the background by calling VelloCPUDrawTarget::ensure_drawing
.
Trait Implementations§
Source§impl PartialOrd for State
impl PartialOrd for State
impl Copy for State
impl StructuralPartialEq for State
Auto Trait Implementations§
impl Freeze for State
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
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variant of Either<Self, Self>
if into_left
is true
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Converts self
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
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Source§impl<T> MaybeBoxed<T> for T
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