pub enum EventLoopWindowTarget<T> {
Wayland(EventLoopWindowTarget<T>),
X(EventLoopWindowTarget<T>),
}
Variants§
Wayland(EventLoopWindowTarget<T>)
X(EventLoopWindowTarget<T>)
Implementations§
source§impl<T> EventLoopWindowTarget<T>
impl<T> EventLoopWindowTarget<T>
pub fn is_wayland(&self) -> bool
pub fn available_monitors(&self) -> VecDeque<MonitorHandle>
pub fn primary_monitor(&self) -> Option<MonitorHandle>
pub fn listen_device_events(&self, allowed: DeviceEvents)
pub fn raw_display_handle_rwh_06(&self) -> Result<RawDisplayHandle, HandleError>
pub(crate) fn set_control_flow(&self, control_flow: ControlFlow)
pub(crate) fn control_flow(&self) -> ControlFlow
pub(crate) fn clear_exit(&self)
pub(crate) fn exit(&self)
pub(crate) fn exiting(&self) -> bool
fn set_exit_code(&self, code: i32)
fn exit_code(&self) -> Option<i32>
Auto Trait Implementations§
impl<T> !Freeze for EventLoopWindowTarget<T>
impl<T> !RefUnwindSafe for EventLoopWindowTarget<T>
impl<T> !Send for EventLoopWindowTarget<T>
impl<T> !Sync for EventLoopWindowTarget<T>
impl<T> Unpin for EventLoopWindowTarget<T>where
T: Unpin,
impl<T> !UnwindSafe for EventLoopWindowTarget<T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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