pub struct EventLoopWindowTarget<T> {
    pub display: Display,
    pub env: Environment<WinitEnv>,
    pub event_loop_handle: LoopHandle<'static, WinitState>,
    pub output_manager: OutputManager,
    pub state: RefCell<WinitState>,
    pub wayland_dispatcher: Dispatcher<'static, WaylandSource, WinitState>,
    pub event_loop_awakener: Ping,
    pub windowing_features: WindowingFeatures,
    pub theme_manager: ThemeManager,
    _marker: PhantomData<T>,
}

Fields§

§display: Display

Wayland display.

§env: Environment<WinitEnv>

Environment to handle object creation, etc.

§event_loop_handle: LoopHandle<'static, WinitState>

Event loop handle.

§output_manager: OutputManager

Output manager.

§state: RefCell<WinitState>

State that we share across callbacks.

§wayland_dispatcher: Dispatcher<'static, WaylandSource, WinitState>

Dispatcher of Wayland events.

§event_loop_awakener: Ping

A proxy to wake up event loop.

§windowing_features: WindowingFeatures

The available windowing features.

§theme_manager: ThemeManager

Theme manager to manage cursors.

It’s being shared between all windows to avoid loading multiple similar themes.

§_marker: PhantomData<T>

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