Struct wgpu_hal::gles::command::State

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pub(super) struct State {
Show 23 fields topology: u32, primitive: PrimitiveState, index_format: IndexFormat, index_offset: BufferAddress, vertex_buffers: [(VertexBufferDesc, Option<BufferBinding>); 16], vertex_attributes: ArrayVec<AttributeDesc, { super::MAX_VERTEX_ATTRIBUTES }>, color_targets: ArrayVec<ColorTargetDesc, { crate::MAX_COLOR_ATTACHMENTS }>, stencil: StencilState, depth_bias: DepthBiasState, alpha_to_coverage_enabled: bool, samplers: [Option<Sampler>; 16], texture_slots: [TextureSlotDesc; 16], render_size: Extent3d, resolve_attachments: ArrayVec<(u32, TextureView), { crate::MAX_COLOR_ATTACHMENTS }>, invalidate_attachments: ArrayVec<u32, { _ }>, has_pass_label: bool, instance_vbuf_mask: usize, dirty_vbuf_mask: usize, active_first_instance: u32, first_instance_location: Option<UniformLocation>, push_constant_descs: ArrayVec<PushConstantDesc, { super::MAX_PUSH_CONSTANT_COMMANDS }>, current_push_constant_data: [u32; 64], end_of_pass_timestamp: Option<Query>,
}

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§topology: u32§primitive: PrimitiveState§index_format: IndexFormat§index_offset: BufferAddress§vertex_buffers: [(VertexBufferDesc, Option<BufferBinding>); 16]§vertex_attributes: ArrayVec<AttributeDesc, { super::MAX_VERTEX_ATTRIBUTES }>§color_targets: ArrayVec<ColorTargetDesc, { crate::MAX_COLOR_ATTACHMENTS }>§stencil: StencilState§depth_bias: DepthBiasState§alpha_to_coverage_enabled: bool§samplers: [Option<Sampler>; 16]§texture_slots: [TextureSlotDesc; 16]§render_size: Extent3d§resolve_attachments: ArrayVec<(u32, TextureView), { crate::MAX_COLOR_ATTACHMENTS }>§invalidate_attachments: ArrayVec<u32, { _ }>§has_pass_label: bool§instance_vbuf_mask: usize§dirty_vbuf_mask: usize§active_first_instance: u32§first_instance_location: Option<UniformLocation>§push_constant_descs: ArrayVec<PushConstantDesc, { super::MAX_PUSH_CONSTANT_COMMANDS }>§current_push_constant_data: [u32; 64]§end_of_pass_timestamp: Option<Query>

Trait Implementations§

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impl Default for State

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for State

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impl RefUnwindSafe for State

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impl Send for State

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impl Sync for State

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impl Unpin for State

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impl UnwindSafe for State

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,