Function wgpu_core::command::clear::clear_texture_via_buffer_copies
source ยท fn clear_texture_via_buffer_copies(
texture_desc: &TextureDescriptor<(), Vec<TextureFormat>>,
alignments: &Alignments,
zero_buffer: &dyn DynBuffer,
range: TextureInitRange,
encoder: &mut dyn DynCommandEncoder,
dst_raw: &dyn DynTexture,
)