Function wgpu_core::command::clear::clear_texture_via_buffer_copies

source ยท
fn clear_texture_via_buffer_copies(
    texture_desc: &TextureDescriptor<(), Vec<TextureFormat>>,
    alignments: &Alignments,
    zero_buffer: &dyn DynBuffer,
    range: TextureInitRange,
    encoder: &mut dyn DynCommandEncoder,
    dst_raw: &dyn DynTexture,
)