pub type WorldVector3D = Vector3D<f32, WorldPixel>;Aliased Type§
#[repr(C)]pub struct WorldVector3D {
pub x: f32,
pub y: f32,
pub z: f32,
}Fields§
§x: f32The x (traditionally, horizontal) coordinate.
y: f32The y (traditionally, vertical) coordinate.
z: f32The z (traditionally, depth) coordinate.