pub type PictureVector3D = Vector3D<f32, PicturePixel>;Aliased Type§
#[repr(C)]pub struct PictureVector3D {
    pub x: f32,
    pub y: f32,
    pub z: f32,
}Fields§
§x: f32The x (traditionally, horizontal) coordinate.
y: f32The y (traditionally, vertical) coordinate.
z: f32The z (traditionally, depth) coordinate.