pub type LayoutVector3D = Vector3D<f32, LayoutPixel>;

Aliased Type§

struct LayoutVector3D {
    pub x: f32,
    pub y: f32,
    pub z: f32,
    /* private fields */
}

Fields§

§x: f32

The x (traditionally, horizontal) coordinate.

§y: f32

The y (traditionally, vertical) coordinate.

§z: f32

The z (traditionally, depth) coordinate.