Struct webrender_api::display_item::Shadow
source · #[repr(C)]pub struct Shadow {
pub offset: LayoutVector2D,
pub color: ColorF,
pub blur_radius: f32,
}
Fields§
§offset: LayoutVector2D
§color: ColorF
§blur_radius: f32
Trait Implementations§
source§impl<'de> Deserialize<'de> for Shadow
impl<'de> Deserialize<'de> for Shadow
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Shadow
impl StructuralPartialEq for Shadow
Auto Trait Implementations§
impl Freeze for Shadow
impl RefUnwindSafe for Shadow
impl Send for Shadow
impl Sync for Shadow
impl Unpin for Shadow
impl UnwindSafe for Shadow
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)