Trait webrender::util::MatrixHelpers

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pub trait MatrixHelpers<Src, Dst> {
Show 13 methods // Required methods fn preserves_2d_axis_alignment(&self) -> bool; fn has_perspective_component(&self) -> bool; fn has_2d_inverse(&self) -> bool; fn exceeds_2d_scale(&self, limit: f64) -> bool; fn inverse_project( &self, target: &Point2D<f32, Dst>, ) -> Option<Point2D<f32, Src>>; fn inverse_rect_footprint( &self, rect: &Box2D<f32, Dst>, ) -> Option<Box2D<f32, Src>>; fn transform_kind(&self) -> TransformedRectKind; fn is_simple_translation(&self) -> bool; fn is_simple_2d_translation(&self) -> bool; fn is_2d_scale_translation(&self) -> bool; fn determinant_2d(&self) -> f32; fn flatten_z_output(&mut self); fn cast_unit<NewSrc, NewDst>(&self) -> Transform3D<f32, NewSrc, NewDst>;
}

Required Methods§

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fn preserves_2d_axis_alignment(&self) -> bool

A port of the preserves2dAxisAlignment function in Skia. Defined in the SkMatrix44 class.

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fn has_perspective_component(&self) -> bool

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fn has_2d_inverse(&self) -> bool

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fn exceeds_2d_scale(&self, limit: f64) -> bool

Check if the matrix post-scaling on either the X or Y axes could cause geometry transformed by this matrix to have scaling exceeding the supplied limit.

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fn inverse_project( &self, target: &Point2D<f32, Dst>, ) -> Option<Point2D<f32, Src>>

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fn inverse_rect_footprint( &self, rect: &Box2D<f32, Dst>, ) -> Option<Box2D<f32, Src>>

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fn transform_kind(&self) -> TransformedRectKind

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fn is_simple_translation(&self) -> bool

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fn is_simple_2d_translation(&self) -> bool

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fn is_2d_scale_translation(&self) -> bool

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fn determinant_2d(&self) -> f32

Return the determinant of the 2D part of the matrix.

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fn flatten_z_output(&mut self)

Turn Z transformation into identity. This is useful when crossing “flat” transform styled stacking contexts upon traversing the coordinate systems.

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fn cast_unit<NewSrc, NewDst>(&self) -> Transform3D<f32, NewSrc, NewDst>

Object Safety§

This trait is not object safe.

Implementations on Foreign Types§

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impl<Src, Dst> MatrixHelpers<Src, Dst> for Transform3D<f32, Src, Dst>

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fn inverse_project( &self, target: &Point2D<f32, Dst>, ) -> Option<Point2D<f32, Src>>

Find out a point in Src that would be projected into the target.

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fn preserves_2d_axis_alignment(&self) -> bool

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fn has_perspective_component(&self) -> bool

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fn has_2d_inverse(&self) -> bool

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fn exceeds_2d_scale(&self, limit: f64) -> bool

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fn inverse_rect_footprint( &self, rect: &Box2D<f32, Dst>, ) -> Option<Box2D<f32, Src>>

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fn transform_kind(&self) -> TransformedRectKind

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fn is_simple_translation(&self) -> bool

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fn is_simple_2d_translation(&self) -> bool

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fn is_2d_scale_translation(&self) -> bool

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fn determinant_2d(&self) -> f32

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fn flatten_z_output(&mut self)

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fn cast_unit<NewSrc, NewDst>(&self) -> Transform3D<f32, NewSrc, NewDst>

Implementors§