pub type LayoutToWorldFastTransform = FastTransform<LayoutPixel, WorldPixel>;Aliased Type§
pub enum LayoutToWorldFastTransform {
    Offset(Vector2D<f32, LayoutPixel>),
    Transform {
        transform: Transform3D<f32, LayoutPixel, WorldPixel>,
        inverse: Option<Transform3D<f32, WorldPixel, LayoutPixel>>,
        is_2d: bool,
    },
}Variants§
Offset(Vector2D<f32, LayoutPixel>)
A simple offset, which can be used without doing any matrix math.
Transform
A 2D transformation with an inverse.
Fields
§
transform: Transform3D<f32, LayoutPixel, WorldPixel>§
inverse: Option<Transform3D<f32, WorldPixel, LayoutPixel>>