pub struct PendingShadersToPrecache {
precache_flags: ShaderPrecacheFlags,
remaining_shaders: VecDeque<ShaderHandle>,
}Fields§
§precache_flags: ShaderPrecacheFlags§remaining_shaders: VecDeque<ShaderHandle>Auto Trait Implementations§
impl Freeze for PendingShadersToPrecache
impl RefUnwindSafe for PendingShadersToPrecache
impl Send for PendingShadersToPrecache
impl Sync for PendingShadersToPrecache
impl Unpin for PendingShadersToPrecache
impl UnsafeUnpin for PendingShadersToPrecache
impl UnwindSafe for PendingShadersToPrecache
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more