pub enum SceneBuilderResult {
    Transactions(Vec<Box<BuiltTransaction>>, Option<Sender<SceneSwapResult>>),
    ExternalEvent(ExternalEvent),
    FlushComplete(Sender<()>),
    DeleteDocument(DocumentId),
    ClearNamespace(IdNamespace),
    GetGlyphDimensions(GlyphDimensionRequest),
    GetGlyphIndices(GlyphIndexRequest),
    SetParameter(Parameter),
    StopRenderBackend,
    ShutDown(Option<Sender<()>>),
    CapturedTransactions(Vec<Box<BuiltTransaction>>, CaptureConfig, Option<Sender<SceneSwapResult>>),
    StopCaptureSequence,
}

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Transactions(Vec<Box<BuiltTransaction>>, Option<Sender<SceneSwapResult>>)

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ExternalEvent(ExternalEvent)

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FlushComplete(Sender<()>)

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DeleteDocument(DocumentId)

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ClearNamespace(IdNamespace)

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GetGlyphDimensions(GlyphDimensionRequest)

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GetGlyphIndices(GlyphIndexRequest)

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SetParameter(Parameter)

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StopRenderBackend

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ShutDown(Option<Sender<()>>)

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CapturedTransactions(Vec<Box<BuiltTransaction>>, CaptureConfig, Option<Sender<SceneSwapResult>>)

The same as Transactions, but also supplies a CaptureConfig that the render backend should use for sequence capture, until the next CapturedTransactions or StopCaptureSequence result.

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StopCaptureSequence

The scene builder has stopped sequence capture, so the render backend should do the same.

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