Function prepare_tiles
Source fn prepare_tiles(
prim_instance_index: PrimitiveInstanceIndex,
local_rect: &LayoutRect,
local_clip_rect: &LayoutRect,
device_clip_rect: &DeviceRect,
pattern: &Pattern,
quad_flags: QuadFlags,
aa_flags: EdgeMask,
clip_chain: &ClipChainInstance,
gpu_transform: GpuTransformId,
transform: &mut QuadTransformState,
pic_context: &PictureContext,
ctx: &PatternBuilderContext<'_>,
interned_clips: &DataStore<ClipIntern>,
frame_state: &mut FrameBuildingState<'_>,
scratch: &mut PrimitiveScratchBuffer,
targets: &[CommandBufferIndex],
)