Enum webrender::quad::QuadRenderStrategy

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pub enum QuadRenderStrategy {
    Direct,
    Indirect,
    NinePatch {
        radius: LayoutVector2D,
        clip_rect: LayoutRect,
    },
    Tiled {
        x_tiles: u16,
        y_tiles: u16,
    },
}
Expand description

Describes how clipping affects the rendering of a quad primitive.

As a general rule, parts of the quad that require masking are prerendered in an intermediate target and the mask is applied using multiplicative blending to the intermediate result before compositing it into the destination target.

Each segment can opt in or out of masking independently.

Variants§

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Direct

The quad is not affected by any mask and is drawn directly in the destination target.

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Indirect

The quad is drawn entirely in an intermediate target and a mask is applied before compositing in the destination target.

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NinePatch

A rounded rectangle clip is applied to the quad primitive via a nine-patch. The segments of the nine-patch that require a mask are rendered and masked in an intermediate target, while other segments are drawn directly in the destination target.

Fields

§clip_rect: LayoutRect
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Tiled

Split the primitive into coarse tiles so that each tile independently has the opportunity to be drawn directly in the destination target or via an intermediate target if it is affected by a mask.

Fields

§x_tiles: u16
§y_tiles: u16

Trait Implementations§

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impl Clone for QuadRenderStrategy

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fn clone(&self) -> QuadRenderStrategy

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for QuadRenderStrategy

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for QuadRenderStrategy

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const ALIGN: usize = _

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