pub fn apply_gradient_local_clip(
prim_rect: &mut LayoutRect,
stretch_size: &LayoutSize,
tile_spacing: &LayoutSize,
clip_rect: &LayoutRect,
) -> LayoutVector2D
pub fn apply_gradient_local_clip(
prim_rect: &mut LayoutRect,
stretch_size: &LayoutSize,
tile_spacing: &LayoutSize,
clip_rect: &LayoutRect,
) -> LayoutVector2D