fn build_segments_if_needed(
instance: &mut PrimitiveInstance,
prim_instance_index: PrimitiveInstanceIndex,
prim_clip_chain: &ClipChainInstance,
frame_state: &mut FrameBuildingState<'_>,
prim_store: &mut PrimitiveStore,
data_stores: &DataStores,
scratch: &mut PrimitiveScratchBuffer,
)