fn prepare_tiled_picture_surface(
surface_index: SurfaceIndex,
slice_id: SliceId,
surface_spatial_node_index: SpatialNodeIndex,
map_pic_to_world: &SpaceMapper<PicturePixel, WorldPixel>,
frame_context: &FrameBuildingContext<'_>,
frame_state: &mut FrameBuildingState<'_>,
tile_caches: &mut FastHashMap<SliceId, Box<TileCacheInstance>>,
)Expand description
Update dirty rects, ensure that tiles have backing surfaces and build the tile render tasks.