pub struct ResourceUpdateList {
    pub native_surface_updates: Vec<NativeSurfaceOperation>,
    pub texture_updates: TextureUpdateList,
}Expand description
A list of updates built by the render backend that should be applied by the renderer thread.
Fields§
§native_surface_updates: Vec<NativeSurfaceOperation>List of OS native surface create / destroy operations to apply.
texture_updates: TextureUpdateListAtomic set of texture cache updates to apply.
Implementations§
Auto Trait Implementations§
impl Freeze for ResourceUpdateList
impl RefUnwindSafe for ResourceUpdateList
impl Send for ResourceUpdateList
impl Sync for ResourceUpdateList
impl Unpin for ResourceUpdateList
impl UnwindSafe for ResourceUpdateList
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Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
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Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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