webrender::frame_allocator

Struct FrameInnerAllocator

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struct FrameInnerAllocator {
    bump: BumpAllocator,
    live_alloc_count: AtomicI32,
    references_dropped: AtomicI32,
    frame_id: Option<FrameId>,
}

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§bump: BumpAllocator§live_alloc_count: AtomicI32§references_dropped: AtomicI32

We count the number of references dropped here and compare it against the number of references created by the AllocatorMemory when we need to check that the memory can be safely reused or released. This looks and is very similar to a reference counting scheme (Arc). The main differences are that we don’t want the reference count to drive the lifetime of the allocator (only to check when we require all references to have been dropped), and we do half as many the atomic operations since we only count drops and not creations.

§frame_id: Option<FrameId>

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