pub struct OccludersScratchBuffers {
events: Vec<OcclusionEvent, FrameAllocator>,
active: Vec<Range<i32>, FrameAllocator>,
}Expand description
This struct exists to provide a Default impl and allow #[serde(skip)] on the two frame vectors. Unfortunately FrameVec does not have a Default implementation (vectors only implement it with the global allocator).
Fields§
§events: Vec<OcclusionEvent, FrameAllocator>§active: Vec<Range<i32>, FrameAllocator>Trait Implementations§
Auto Trait Implementations§
impl Freeze for OccludersScratchBuffers
impl RefUnwindSafe for OccludersScratchBuffers
impl Send for OccludersScratchBuffers
impl !Sync for OccludersScratchBuffers
impl Unpin for OccludersScratchBuffers
impl UnwindSafe for OccludersScratchBuffers
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more